LATEST CHANGES (On The Fly for Arma Reforver v0.1.5)
- added slots (now 5 squads with 5 players on each side plus commander and assistant)
- changed default squad slots (now Squad Leader, Medic, Automatic Rifleman, Anti-Tank, Rifleman)
- fixed fortification pickup
- added time based shop restrictions (no access after 5 min in GAME phase for OPFOR and 15 min for BLUFOR)
- changed teleport spread range (please report if your teleport failed; perhaps you need to search the barrel/flag)
- added flexible vehicle spawn for BLUFOR (pickup the traffic cone near the flag and place it at a suiting area for vehicle spawn)
- added UI overlay for switched game phases
- added UI countown (5 min.) for every phase (it's no hard limit but should help to start the game as quickly as possible)
- added UI timer for GAME phase (only informative to see how long the round is already running)
- added deletion of fortifications that are still in player's inventory 10 min after GAME phase started
- added balance indicator to the shop UI (no need to use the additional action to see your current balance)
- changed shop prices (see here for details)
KNOWN ISSUES
- Due to a vanilla Reforger bug (probably), using the precision placement for fortifications/barrel/traffic cone will disable collision on these items (they are still stopping bullets but you can run through them). If you use drag-and-drop within the inventory, these items keep their collision but are less precise (BI issue already created)
- Under certain circumstances the teleport may fail for some players; please be patient in that case; Game Master will teleport you manually
- Please use open and dry areas or streets as spawn points to prevent searching the barrel/flag or to accidentally spawn on top of buildings or in water